Benjamin Hourigan

Writer, editor, and entrepreneur

Archive for the ‘Affinity’ tag

When Nietzsche Wept (review)

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Irvin D. Yalom, When Nietzsche Wept: A novel of obsession (1992; repr. Ringwood, Vic.: Penguin, 1993).

It’s sometimes argued that Friedrich Nietzsche’s philosophical work demonstrates an interest in psychology, introspection, and relations of power and desire, that in some way prefigures the development of psychoanalysis. As a Nietzsche fan who’s also read a moderate amount on psychoanalysis, I’m not sure that a real connection or affinity exists between the two bodies of ideas. Nevertheless, such an affinity is assumed as the basis of this novel, which imagines what might have happened had Josef Breuer tried to test his “talking cure,” developed in his treatment of Bertha Pappenheim, on Nietzsche in the Viennese winter of 1882.

In the novel, Breuer takes Nietzsche as a patient at the behest of Lou Salomé, who believes that Nietzsche’s obsession with her has driven him to the brink of suicide. Given Nietzsche’s extremely solitary and independent nature, she advises Breuer to keep the treatment a secret even from his patient. Breuer tries a variety of strategies to lure Nietzsche into treatment, eventually trying the subterfuge of exchanging treatments. Breuer will treat, at a private clinic, Nietzsche’s epic attacks of migraine, while Nietzsche tries to develop a philosophical treatment for Breuer’s despair.

Breuer soon finds that his despair, and his obsession with his hysterical patient Bertha, is far more serious than he imagined, and spends less and less time as Nietzsche’s doctor, and more as his patient. Nietzsche’s proto-psychoanalysis of Breuer takes occupies most of the novel, giving Yalom a chance to work much of Nietzsche’s early philosophy into the dialogue. While his evocation of Breuer’s life as a wealthy doctor in late-19th-century Vienna is interesting in itself, it’s Nietzsche’s words (often near-quotations from his books) that make the novel shine. It’s for this reason that while When Nietzsche Wept is an extremely compelling book at times, it’s hard to give Yalom all the credit. What he’s really doing, when not painting historical portraits of Vienna and of famous figures like Nietzsche, Breuer, Salomé and Sigmund Freud, is setting up a stage on which Nietzsche gets to speak.

So, for people who aren’t yet acquainted with Nietzsche’s philosophy, this is a good fictional introduction to the man and his thought. While a better book for finding out about Nietzsche is Thus Spoke Zarathustra, reading it requires stamina and dedication. That book, though, is among the few I have ever read that has truly changed the way I live my life. Nietzsche’s gift to anyone who reads his words is to hand them control over themselves and their destiny.

When Nietzsche Wept is a pleasant introduction to some powerful, possibly life-altering ideas. 6/10


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Eight Virtues

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If you don’t get this post, don’t worry. It’s a geek thing.

Today I’ve been redrafting the chapter in my thesis about the history of RPGs, and had to find out what the Eight Virtues from the Ultima series were. Ultima IV was a real milestone in videogame history, in that its hero, the Avatar, appeared in a world that had just been saved from villains three times. The people of Britannia were looking for ways to transcend their bloody past, and were building a code of ethics to guide them into a glorious future. It was the first RPG I know of that really thought about what was needed to build a good society, and possibly the first videogame that incorporated an explicitly formulated moral code that the hero was expected to adhere to.

Those whose memory of the games is clearer than mine may remember that the Eight Virtues of the Avatar are:

  • honesty
  • compassion
  • valour
  • justice
  • sacrifice
  • honour
  • spirituality
  • humility

Ultimas IV—VI asked players a series of questions to discover what virtues they favoured, to determine what the PCs attributes and class would be. Some of those questions have resurfaced as online, Ultima-themed “personality” tests. There’s one that uses graphics from Ultima IV (lots of clicking through required to get to the test), which, like Ultima IV itself, asks so few questions that you’ll have an affinity with a different virtue every time. Alternatively, there’s one that asks loads of questions but doesn’t conclusively tell you which virtue you favour.

These tests are so far from being valid that it’s ridiculous, but the questions are all based on imaginary situations, and they’re fun for nostalgia’s sake. If you’re looking for humour, there’s also the oddly-named Test of Avatarishness Purity Test, which doesn’t really test your personality, or have anything to do with the Virtues, but is a lot more fun than the others. It asks, among other things, “Have you ever been threatened by big red evil faces on your computer screen?” I have, and was deemed 32% Avatarish.

Tests aside, which of the virtues do I favour? Well, I think it’s honesty.

Honesty
Of the eight virtues, thou art most aligned with honesty.

Thou shalt not steal or lie, but more than this, seek the truth in all things. Strive to be honest in all thy actions. Look deep into thyself for, only by knowing thyself can thou know truth.

Honesty is the virtue of Mages and the town of Moonglow.

“Corruption wins not more than honesty!”
- Shakespeare, the Mage
What’s your virtue? Take the test!—>